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Direction
Explanation

A short breakdown of how the players swipe direction is identified, no matter the cubes/tiles orientation.

Controls 

The addition of new drag controls, manual undo's  and move stacking

New 

The impotence of Player agency!

Windmill

Mechanic

Wait who's turn is it?

A puzzle mechanic to add more complexity to each player twist.

UI

The Many Faces of UI

A Gallery showing the

various stages of UI design.

From too much information, to not enough and now a nice in between.

(this process takes way

longer than you think)

CLICK

ME

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